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[Note: "MGS FIVE" is my own imaginary sequel to the videogame Metal Gear Solid 4: Guns of the Patriots, and is meant to be taken as fan-fiction, not an actual product. It is not affiliated in any way with Konami, Kojima Productions, or the Metal Gear Series; however, it is presented here as if it were.]

- Warning: Spoilers Ahead -

Weapons Items Disguises

Revolver

An old six-shot pistol picked up off of the first guard Fix comes across. Standard weapon of exterior guards.

Cigar

Given to Fix by Calvo before the mission, they can be used to blow smoke on lazer beams, increase the Concentration of Fix, and are necessary to complete some disguises.

Outer Guard Disguise

Comprised of standard guard shirt, pants, boots, as well as revolver, Walther MPK, and radio. Only useful outside the compound.

Walther MPK

Mass produced between 1963 and 1983, these old compact submachine guns have a foldable stock and have 32 shots per magazine.

Binoculars

Standard binoculars with adjustable zoom.

Villager Woman Disguise

Picked up in the village and comprised of a full-length dress, head kerchief and sandals. Confuses dumb enemies.

Short Bow

Picked up from the village boy, a quiet weapon used early on, guaranteed to injury enemies with a single shot.

Radio

Allows Fix to listen to enemy communication on the same frequency, as well as misdirect the enemy by using it himself. Only works at times when the enemy has not switched frequencies due to alert.

Recruit Disguise

Wifebeater with light shirt and pants, standard guard boots. Only useful in the barracks area, in some circumstances.

Arrows

Used as a close quarter weapon, can be fired from a bow or stuck directly into the enemy.

Food

Any food item in the game significantly helps increase the rate at which Concentration and health increases for a set amount of time.

Women's Decorative Uniform

Picked up in the Academy. Consists of blouse, coat, skirt, gloves, and heels. Isn't useful.

Landmine

When set, will detonate if pressure is applied. Picked up in wilderness.

Medical Kit

Quickly recovers Fix from Injured State and heals wounds completely when not injured.

Interior Guard Disguise

Same as outer guard except with a beret and a Taurus PT92.

Claymore

When set, will detonate if an object moves in front of it. Picked up in wilderness.

Cardboard Box

The legend continues. Used to hide from enemies, blend in with other boxes and increase the rate of concentration. Can eventually cause "Super Concentration".

Scientist Disguise

Consists of white lab coat, beige slacks, brown shoes and gray polo shirt. Slightly useful in the Laboratory.

Bear Trap

When set, will disable an enemy leg and trap him on the spot if stepped on. Picked up in wilderness.

Night Vision Goggles

Standard NVG, will magnify light, allowing for vision at night. Picked up from a guard on the Observation Tower.

Elite Guard Disguise

Gray uniform, black beret, black boots, Taurus PT92, Armsel Striker. Useful in most areas.

Taurus PT92

A Brazilian-manufactured version of the Beretta 92, and is the standard sidearm of the Brazilian Army. Carries 17 rounds. Uses a silencer.

Silencer

Equipped on the Taurus PT92, reduces muzzle flash and sound to near-silent levels.

 

Stun Gun

Short-range device used to incapacitate enemies without injuring them. Given as reward for good work in prison duty.

Fashion Magazine

Severely lowers Concentration when browsed. Distracts enemies for a minute.

 

Armsel Striker

A simplistic 12-guage shotgun with a revolving drum, containing 12 rounds. Used for riot control and combat. Each round must be reloaded by hand.

Lvl 1 Belt Chain Key

Allows Fix to unlock and equip the Walther MPK.

 

Choking Gas Grenade

Rapidly attacks the lungs of a person, causing them to choke, fall unconscious, and die within a few seconds. Found in the Laboratory.

Level 3 Keycard

Opens Level 3 doors. Found in the Sergeant's Quarters.

 

Chaff Grenade

Confuses and interfere's with electronic equipment temporarily.

Alerzia

Greatly increases Concentration for a minute.

 

Tranquilizer Syringe

Injected directly into an enemy at close quarters, causing them to fall asleep instantly. Found in the Laborartory.

Vent Filter

Placed on the vents of prison cells to spread mind-altering chemicals to inmates. Not useful otherwise.

 
 

Thermal Goggles

Translates heat into colour, allowing Fix to see hidden things or guage an object's temperature. Found in the Laboratory.

 
 

Level 8 Keycard

Opens Level 8 doors. Given by Morrison.

 
 

Lvl 2 Belt Chain Key

Allows Fix to unlock and equip Armsel Striker shotgun.

 
     
     
     

 

 

 
All original content © Terry Wolfe, 2008. Metal Gear, Metal Gear Solid and all related logos, characters, artwork, etc. © KONAMI CORPORATION
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