Weapons |
Items |
Disguises |
Revolver
An old six-shot pistol picked up off of the first guard Fix comes across. Standard weapon of exterior guards. |
Cigar
Given to Fix by Calvo before the mission, they can be used to blow smoke on lazer beams, increase the Concentration of Fix, and are necessary to complete some disguises. |
Outer Guard Disguise
Comprised of standard guard shirt, pants, boots, as well as revolver, Walther MPK, and radio. Only useful outside the compound. |
Walther MPK
Mass produced between 1963 and 1983, these old compact submachine guns have a foldable stock and have 32 shots per magazine. |
Binoculars
Standard binoculars with adjustable zoom. |
Villager Woman Disguise
Picked up in the village and comprised of a full-length dress, head kerchief and sandals. Confuses dumb enemies. |
Short Bow
Picked up from the village boy, a quiet weapon used early on, guaranteed to injury enemies with a single shot. |
Radio
Allows Fix to listen to enemy communication on the same frequency, as well as misdirect the enemy by using it himself. Only works at times when the enemy has not switched frequencies due to alert. |
Recruit Disguise
Wifebeater with light shirt and pants, standard guard boots. Only useful in the barracks area, in some circumstances. |
Arrows
Used as a close quarter weapon, can be fired from a bow or stuck directly into the enemy. |
Food
Any food item in the game significantly helps increase the rate at which Concentration and health increases for a set amount of time. |
Women's Decorative Uniform
Picked up in the Academy. Consists of blouse, coat, skirt, gloves, and heels. Isn't useful. |
Landmine
When set, will detonate if pressure is applied. Picked up in wilderness. |
Medical Kit
Quickly recovers Fix from Injured State and heals wounds completely when not injured. |
Interior Guard Disguise
Same as outer guard except with a beret and a Taurus PT92. |
Claymore
When set, will detonate if an object moves in front of it. Picked up in wilderness. |
Cardboard Box
The legend continues. Used to hide from enemies, blend in with other boxes and increase the rate of concentration. Can eventually cause "Super Concentration". |
Scientist Disguise
Consists of white lab coat, beige slacks, brown shoes and gray polo shirt. Slightly useful in the Laboratory. |
Bear Trap
When set, will disable an enemy leg and trap him on the spot if stepped on. Picked up in wilderness. |
Night Vision Goggles
Standard NVG, will magnify light, allowing for vision at night. Picked up from a guard on the Observation Tower. |
Elite Guard Disguise
Gray uniform, black beret, black boots, Taurus PT92, Armsel Striker. Useful in most areas. |
Taurus PT92
A Brazilian-manufactured version of the Beretta 92, and is the standard sidearm of the Brazilian Army. Carries 17 rounds. Uses a silencer. |
Silencer
Equipped on the Taurus PT92, reduces muzzle flash and sound to near-silent levels. |
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Stun Gun
Short-range device used to incapacitate enemies without injuring them. Given as reward for good work in prison duty. |
Fashion Magazine
Severely lowers Concentration when browsed. Distracts enemies for a minute. |
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Armsel Striker
A simplistic 12-guage shotgun with a revolving drum, containing 12 rounds. Used for riot control and combat. Each round must be reloaded by hand. |
Lvl 1 Belt Chain Key
Allows Fix to unlock and equip the Walther MPK. |
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Choking Gas Grenade
Rapidly attacks the lungs of a person, causing them to choke, fall unconscious, and die within a few seconds. Found in the Laboratory. |
Level 3 Keycard
Opens Level 3 doors. Found in the Sergeant's Quarters. |
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Chaff Grenade
Confuses and interfere's with electronic equipment temporarily. |
Alerzia
Greatly increases Concentration for a minute. |
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Tranquilizer Syringe
Injected directly into an enemy at close quarters, causing them to fall asleep instantly. Found in the Laborartory. |
Vent Filter
Placed on the vents of prison cells to spread mind-altering chemicals to inmates. Not useful otherwise. |
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Thermal Goggles
Translates heat into colour, allowing Fix to see hidden things or guage an object's temperature. Found in the Laboratory. |
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Level 8 Keycard
Opens Level 8 doors. Given by Morrison. |
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Lvl 2 Belt Chain Key
Allows Fix to unlock and equip Armsel Striker shotgun. |
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